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Adaptive and Adaptable Learning 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings

Verbert, Katrien. editor.

Cham : Springer International Publishing : Imprint: Springer 2016

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  • Title:
    Adaptive and Adaptable Learning 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings
  • Author: Verbert, Katrien. editor.; Sharples, Mike. editor.; Klobučar, Tomaž. editor.
  • Publisher: Cham : Springer International Publishing : Imprint: Springer
  • Creation Date: 2016
  • Edition: 1st ed. 2016.
  • Language: English
  • Physical Description: 1 online resource (XX, 686 p. 177 illus.).
  • Subjects: Education; Computer science; Information storage and retrieval systems; Social sciences -- Data processing
  • Description: This book constitutes the proceedings of the 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, held in Lyon, France, in September 2016. The 26 full papers, 23 short papers, 8 demo papers, and 33 poster papers presented in this volume were carefully reviewed and selected from 148 submissions.
  • Contents: Full Papers
    A semantic-driven model for ranking digital learning objects based on diversity in the user comments
    Social Facilitation due to online inter-classrooms Tournaments
    How to Attract Students' Visual Attention
    Creating Effective Learning Analytics Dashboards: Lessons Learnt
    Retrieval Practice and Study Planning in MOOCs: Exploring Classroom-Based Self-Regulated Learning Strategies at Scale
    "Keep your eyes on 'em all!": A mobile eye-tracking analysis of teachers' sensitivity to students
    Flipped Classroom Model: Effects on Performance, Attitudes and Perceptions in High School Algebra
    Argumentation Identification for Academic Support in Undergraduate Writings
    Mobile Grading Paper-based Programming Exams: Automatic Semantic Partial Credit Assignment Approach
    Which Algorithms Suit Which Learning Environments? A Comparative Study of Recommender Systems in TEL
    Discouraging Gaming the System through Interventions of an Animated Pedagogical Agent
    Multi-Device Territoriality to Support Collaborative Activities -Implementation and Findings from the e-learning Domain
    Refinement of a Q-matrix with an ensemble technique based on multi-label classification algorithms
    When teaching practices meet tablets' affordances. Insights on the materiality of learning
    A Peer Evaluation tool of Learning Designs
    Learning in the context of ManuSkills: Attracting Youth to Manufacturing through TEL
    Does taking a MOOC as a complement for remedial courses have an effect on my learning outcomes? A pilot study on calculus
    Are you ready to collaborate? An adaptive measurement of students arguing skills before expecting them to learn together
    Examining the effects of social media in co-located classrooms: A case study based on SpeakUp
    Enhancing public speaking skills- an evaluation of the Presentation Trainer in the wild
    How to quantify student's regularity? Nurturing communities of inquiry: A formative study of the DojoIBL platform
    Inferring student attention with ASQ
    Chronicle of a scenario graph: from expected to observed learning path
    Adaptive Testing using a General Diagnostic Model
    How Teachers Use Data to Help Students Learn: Contextual Inquiry for the Design Of a Dashboard
    Short Papers
    Assessing learner-constructed conceptual models and simulations of dynamic systems
    Learning Analytics pilot with COACH2 - Searching for effective mirroring
    Predicting Academic Performance Based on Students' Blog and Microblog Posts
    Take up my Tags: Exploring Benefits of Meaning Making in a Collaborative Learning Task at the Workplace
    Consistency verification of learner profiles in adaptive serious games
    MoodlePeers: Factors relevant in learning group formation for improved learning outcomes, satisfaction and commitment in E-learning scenarios using GroupAL
    Towards a capitalization of processes analyzing interaction traces
    Improving usage of learning designs by teachers: a set of concepts for well-defined problems resolution
    Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations
    STI-DICO: a Web-Based ITS for Fostering Dictionary Skills and Knowledge
    PyramidApp: Scalable Method Enabling Collaboration in the Classroom
    From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games
    Combining adaptive learning with learning analytics: precedents and directions
    An Adaptive E-learning Strategy to Overcome the Inherent Difficulties of the Learning Content
    Evaluating the effectiveness of an affective tutoring agent in specialized education
    MOOC design workshop: educational innovation with empathy and intent
    OERauthors: Requirements for collaborative OER authoring tools in global settings
    Virtual Reality for Training Doctors to Break Bad News
    User Motivation & Technology Acceptance in Online Learning Environments
    Reflective learning at the workplace - The MIRROR design toolbox
    Toward a Play Management System for Play-Based Learning
    The Blockchain and Kudos: a Distributed System for Educational Record, Reputation and Reward
    Game-Based Training for Complex Multi-Institutional Exercises of Joint Forces
    Demo Papers
    DALITE: Asynchronous Peer Instruction for MOOCs
    Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch
    A Platform for Social Microlearning
    A Framework to Enhance Adaptivity in Moodle
    Refugees Welcome: Supporting informal language learning and integration with a gamified mobile application
    DEDOS-Player: Educational activities for touch devices
    The Booth: bringing out the Super Hero in you
    DojoIBL: nurturing communities of inquiry
    Poster Papers
    Towards an Automated Assessment Support for Student Contributions on Multiple Platforms
    Experiments on Virtual Manipulation in Chemistry Education
    A Survey Study to Gather Requirements for Designing a Mobile Service to Enhance Learning from Cultural Heritage
    Inspiring the Instructional Design Process through Online Experience Sharing
    An approach to the TEL teaching of non-technical skills from the perspective of an ill-defined problem
    Towards a context-based approach assisting learning scenarios reuse
    Revealing Behaviour Pattern Differences in Collaborative Problem Solving
    DevOpsUse for Rapid Training of Agile Practices within Undergraduate and Startup Communities
    Towards an authoring tool to acquire knowledge to design ITSs teaching problem solving methods
    Kodr: A Customizable Learning Platform For Computer Science Education
    A Reflective Quiz in a Professional Qualification Program for Stroke Nurses: A Field Trial
    Helping Teachers to Help Students by using an Open Learner Model
    Personalized Rooms Based Recommendation as a Mean for Increasing Students' Activity
    Detecting and Supporting the Evolving Knowledge Interests of Lifelong Professionals
    Boosting Vocational Education and Training in Small Enterprises
    Supporting Teaching Teams in Personalizing MOOCs Course Paths.-Increasing pupils' motivation on elementary school with help of social networks and mobile technologies
    Understanding Collective Behavior of Learning Design Communities
    A Value Model for MOOCs
    Framework for Learner Assessment in Learning Games
    A Bayesian Network For The Cognitive Diagnosis Of Deductive Reasoning
    Finding the Needle in a Haystack: Who are the most Central Authors within a Domain?
    Bio-inspired Computational Algorithms in Educational and Serious Games
    Learning experiences using tablets with children and people with autism spectrum disorder
    Introducing the U.S. Cyberlearning Community
    Future Research Directions for Innovating Pedagogy
    Platform-oriented semantic description of a learning scenarios
    Model of articulation between elements of a pedagogical assistance
    Simulation-based CALL Teacher Training
    Adaptable learning and learning analytics: a case study in a programming course
    Recommending Physics Exercises in Moodle based on Hierarchical Competence Profiles
    Learning Analytics for a Puzzle Game to Discover the Puzzle-Solving Tactics of Players
    Recommending dimension weights and scale values in multi-rubric evaluations.
  • Identifier: ISBN3-319-45153-7