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20 Results  for Central Connecticut State University

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1
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Enhancing assessment of in-vehicle technology attention demands with cardiac measures

Lenneman, John ; Backs, Richard

Proceedings of the 2nd International Conference on automotive user interfaces and interactive vehicular applications, 11 November 2010, pp.20-21

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2
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Classification Accuracy from the Perspective of the User: Real-Time Interaction with Physiological Computing

Fairclough, Stephen ; Karran, Alexander ; Gilleade, Kiel

Proceedings of the 33rd Annual ACM Conference on human factors in computing systems, 18 April 2015, pp.3029-3038

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3
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Construction of the biocybernetic loop: a case study

Fairclough, Stephen ; Gilleade, Kiel

Proceedings of the 14th ACM international conference on multimodal interaction, 22 October 2012, pp.571-578

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4
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Psychophysiology of Challenge in Play: EDA and Self-Reported Arousal

Klarkowski, Madison ; Johnson, Daniel ; Wyeth, Peta ; Phillips, Cody ; Smith, Simon

Proceedings of the 2016 CHI Conference Extended Abstracts on human factors in computing systems, 07 May 2016, pp.1930-1936

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5
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Combining think-aloud and physiological data to understand video game experiences

Tan, Chek Tien ; Leong, Tuck ; Shen, Songjia

Proceedings of the SIGCHI Conference on human factors in computing systems, 26 April 2014, pp.381-390

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6
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Biofeedback game design: using direct and indirect physiological control to enhance game interaction

Nacke, Lennart ; Kalyn, Michael ; Lough, Calvin ; Mandryk, Regan

Proceedings of the SIGCHI Conference on human factors in computing systems, 07 May 2011, pp.103-112

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7
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An exploration of real-time environmental interventions for care of dementia patients in assistive living

Rebenitsch, Lisa ; Owen, Charles ; Ferrydiansyah, Reza ; Bohil, Corey ; Biocca, Frank

Proceedings of the 3rd International Conference on pervasive technologies related to assistive environments, 23 June 2010, pp.1-8

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8
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Measuring motor actions and psychophysiology for task difficulty estimation in human-robot interaction

Novak, Domen ; Mihelj, Matjaz ; Ziherl, Jaka ; Olensek, Andrej ; Munih, Marko

Proceedings of the 7th International Conference on methods and techniques in behavioral research, 24 August 2010, pp.1-4

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9
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A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers

Nogueira, Pedro A ; Rodrigues, Rui ; Oliveira, Eugenio ; Nacke, Lennart E

2013 IEEE/WIC/ACM International Joint Conferences on Web Intelligence (WI) and Intelligent Agent Technologies (IAT), November 2013, Vol.2, pp.253-260

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10
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Psychophysiological responses to digital media: frontal EEG alpha asymmetry during newspaper reading on a tablet versus print

Rajanen, Dorina ; Salminen, Mikko ; Ravaja, Niklas

Proceedings of the 19th International Academic Mindtrek Conference, 22 September 2015, pp.155-162

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11
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Exploring Gameplay Experiences on the Oculus Rift

Tan, Chek Tien ; Leong, Tuck ; Shen, Songjia ; Dubravs, Christopher ; Si, Chen

Proceedings of the 2015 Annual Symposium on computer-human interaction in play, 05 October 2015, pp.253-263

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12
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Wiimote vs. controller: electroencephalographic measurement of affective gameplay interaction

Nacke, Lennart

Proceedings of the International Academic Conference on the future of game design and technology, 06 May 2010, pp.159-166

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13
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A Model Relating Pupil Diameter to Mental Workload and Lighting Conditions

Pfleging, Bastian ; Fekety, Drea ; Schmidt, Albrecht ; Kun, Andrew

Proceedings of the 2016 CHI Conference on human factors in computing systems, 07 May 2016, pp.5776-5788

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14
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Body area networks for ambulatory psychophysiological monitoring: a survey of off-the-shelf sensor systems

Wac, Katarzyna ; Dey, Anind ; Vasilakos, Athanasios

Proceedings of the Fifth International Conference on body area networks, 10 September 2010, pp.181-187

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15
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Correlation between heart rate, electrodermal activity and player experience in first-person shooter games

Drachen, Anders ; Nacke, Lennart ; Yannakakis, Georgios ; Pedersen, Anja

Proceedings of the 5th ACM SIGGRAPH Symposium on video games, 28 July 2010, pp.49-54

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16
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Using Psychophysiological Parameters to Support Users in Setting Effective Activity Goals

Herrmanny, Katja ; Beckmann, Nils ; Nachbar, Katrin ; Sauer, Hanno ; Ziegler, Jürgen ; Dogangün, Aysegül

Proceedings of the 2016 CHI Conference Extended Abstracts on human factors in computing systems, 07 May 2016, pp.1637-1646

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17
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Flow and Immersion in First-Person Shooters: Measuring the player’s gameplay experience
Flow and Immersion in First-Person Shooters: Measuring the player’s gameplay experience

Nacke, Lennart ; Lindley, Craig ;Blekinge Tekniska Högskola, Sektionen för teknik, Avdelningen för för interaktion och systemdesign

Future Play, 2008

New York, NY, USA: ACM

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18
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Measuring multiple components of emotions in interactive contexts

Mahlke, Sascha ; Minge, Michael ; Thüring, Manfred

CHI '06 Extended Abstracts on human factors in computing systems, 21 April 2006, pp.1061-1066

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19
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Emotions and heart rate while sitting on a chair

Anttonen, Jenni ; Surakka, Veikko

Proceedings of the SIGCHI Conference on human factors in computing systems, 02 April 2005, pp.491-499

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20
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The efficacy of psychophysiology for realising affective computing

Venables, Louise ; Allanson, Jennifer ; Fairclough, Stephen

CHI '04 Extended Abstracts on human factors in computing systems, 24 April 2004, pp.1543-1543

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20 Results  for Central Connecticut State University

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  1. ACADEMICMINDTREK 2015 - Proceedings of the 19th International Academic Mindtrek Conference  (1)
  2. Academicmindtrek, International Academic Mindtrek Conference, 19  (1)
  3. ACM International Conference Proceeding Series  (2)
  4. AutomotiveUI 2010 - 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Conference Proceedings  (1)
  5. CHI '04 Extended Abstracts on human factors in computing systems  (1)
  6. Chi, Annual Acm Conference On Human Factors In Computing Systems, 34  (3)
  7. Conference on Human Factors in Computing Systems - Proceedings  (8)
  8. Future Play  (1)
  9. ICMI'12 - Proceedings of the ACM International Conference on Multimodal Interaction  (1)
  10. Proceedings - 2013 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2013  (1)
  11. Proceedings - Sandbox 2010: 5th ACM SIGGRAPH Symposium on Video Games  (1)
  12. Proceedings of the 2008 Conference on future play  (1)
  13. Proceedings of the 2015 Annual Symposium on computer-human interaction in play  (1)
  14. Proceedings of the 2016 CHI Conference Extended Abstracts on human factors in computing systems  (2)
  15. Proceedings of the 2nd International Conference on automotive user interfaces and interactive vehicular applications  (1)
  16. Proceedings of the 3rd International Conference on pervasive technologies related to assistive environments  (1)
  17. Proceedings of the 5th ACM SIGGRAPH Symposium on video games  (1)
  18. Proceedings of the 7th International Conference on methods and techniques in behavioral research  (1)
  19. Proceedings of the International Academic Conference on the future of game design and technology  (1)
  20. Proceedings of the SIGCHI Conference on human factors in computing systems  (3)
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