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Results 1 - 20 of 26,913  for Central Connecticut State University

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1
Trigger happy : videogames and the entertainment revolution
Material Type:
Book
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Trigger happy : videogames and the entertainment revolution

Poole, Steven, 1972-

New York : Arcade Pub. c2004

Available at Central Connecticut State University  Stack Level 3  (GV1469.3 P66 2004 )()

2
Game writing : narrative skills for videogames
Material Type:
Book
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Game writing : narrative skills for videogames

Bateman, Chris Mark.

Boston, Mass. : Charles River Media c2007

Available at Central Connecticut State University  Stack Level 3  (GV1469.34 A97 G36 2007 )()

3
Material Type:
Multiple Versions

Physics for game developers

Bourg, David M.

Multiple versions found
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4
Professional techniques for video game writing
Material Type:
Book
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Professional techniques for video game writing

Despain, Wendy.

Wellesley, Mass. : A.K. Peters c2008

Available at Central Connecticut State University  Stack Level 3  (GV1469.34 A97 P76 2008 )()

5
The effects of video games on children : the myth unmasked
Material Type:
Book
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The effects of video games on children : the myth unmasked

Gunter, Barrie.

Sheffield, England : Sheffield Academic Press c1998

Available at Central Connecticut State University  Stack Level 3  (GV1469.3 G8 1998 )()

6
Gamers : writers, artists & programmers on the pleasures of pixels
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Book
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Gamers : writers, artists & programmers on the pleasures of pixels

Compton, Shanna.

Brooklyn, N.Y. : Soft Skull Press ; Berkeley, Calif. : Distributed by Publishers Group West c2004

Available at Central Connecticut State University  Stack Level 3  (GV1469.34 S52 G37 2004 )()

7
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Book
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25 to life : video game violence, character identification, and aggression

Ayers, Jennifer Elizabeth, 1978-

Thesis (M.A.) -- Central Connecticut State University, 2010. 2010

Online access. The library also has physical copies.

8
Rated M for mature : sex and sexuality in video games
Material Type:
Book
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Rated M for mature : sex and sexuality in video games

Wysocki, Matthew, editor.

New York : Bloomsbury Academic 2015

Online access

9
Every game is an island : endings and extremities in video games
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Book
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Every game is an island : endings and extremities in video games

Fassone, Riccardo, author.

New York, New York : Bloomsbury Academic 2017

Online access

10
This Gaming Life Travels in Three Cities
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Book
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This Gaming Life Travels in Three Cities

Rossignol, Jim, 1978-

Ann Arbor : University of Michigan Press 2008

Online access

11
Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time
Material Type:
Book
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Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time

Loguidice, Bill, author. ;Barton, Matt, author.

Amsterdam, Netherlands : Focal Press 2009

Online access

12
Game design essentials
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Book
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Game design essentials

Mitchell, Briar Lee. ;Sybex Inc.

Indianapolis, Ind. : John Wiley & Sons 2012

Online access

13
Early modernity and video games
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Book
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Early modernity and video games

Winnerling, Tobias, editor.

Newcastle upon Tyne, England : Cambridge Scholars Publishing 2014

Online access

14
Thinking about Video Games Interviews with the Experts
Material Type:
Book
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Thinking about Video Games Interviews with the Experts

Heineman, David S.

Bloomington : Indiana University Press [2015]

Online access

15
Guns, grenades, and grunts : first-person shooter games
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Book
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Guns, grenades, and grunts : first-person shooter games

Call, Josh.

London : Continuum 2012

Online access

16
Material Type:
Multiple Versions

What video games have to teach us about learning and literacy

Gee, James Paul.

Multiple versions found
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17
Gamer Nation Video Games and American Culture
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Book
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Gamer Nation Video Games and American Culture

Wills, John, 1971- author.

Baltimore : Johns Hopkins University Press 2019

Online access

18
Gaming Matters Art, Science, Magic, and the Computer Game Medium
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Book
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Gaming Matters Art, Science, Magic, and the Computer Game Medium

Ruggill, Judd Ethan. ;McAllister, Ken S., 1966-

Tuscaloosa : University of Alabama Press c2011

Online access

19
Material Type:
Book
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Video games as tools to achieve insight into cognitive processes

Boot, Walter Richard, editor.

Lausanne, Switzerland : Frontiers Media SA 2015

Online access

20
The meaning of video games gaming and textual studies
Material Type:
Book
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The meaning of video games gaming and textual studies

Jones, Steven E. (Steven Edward)

New York : Routledge 2008

Online access

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