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Results 1 - 20 of 157,928  for Central Connecticut State University

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1
Trigger happy : videogames and the entertainment revolution
Material Type:
Book
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Trigger happy : videogames and the entertainment revolution

Poole, Steven, 1972-

New York : Arcade Pub. c2004

Available at Central Connecticut State University  Stack Level 3  (GV1469.3 P66 2004 )()

2
Material Type:
Multiple Versions

Physics for game developers

Bourg, David M.

Multiple versions found
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3
Game writing : narrative skills for videogames
Material Type:
Book
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Game writing : narrative skills for videogames

Bateman, Chris Mark.

Boston, Mass. : Charles River Media c2007

Available at Central Connecticut State University  Stack Level 3  (GV1469.34 A97 G36 2007 )()

4
Professional techniques for video game writing
Material Type:
Book
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Professional techniques for video game writing

Despain, Wendy.

Wellesley, Mass. : A.K. Peters c2008

Available at Central Connecticut State University  Stack Level 3  (GV1469.34 A97 P76 2008 )()

5
This Gaming Life Travels in Three Cities
Material Type:
Book
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This Gaming Life Travels in Three Cities

Rossignol, Jim, 1978-

Ann Arbor : University of Michigan Press 2008

Online access

6
The effects of video games on children : the myth unmasked
Material Type:
Book
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The effects of video games on children : the myth unmasked

Gunter, Barrie.

Sheffield, England : Sheffield Academic Press c1998

Available at Central Connecticut State University  Stack Level 3  (GV1469.3 G8 1998 )()

7
Gamers : writers, artists & programmers on the pleasures of pixels
Material Type:
Book
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Gamers : writers, artists & programmers on the pleasures of pixels

Compton, Shanna.

Brooklyn, N.Y. : Soft Skull Press ; Berkeley, Calif. : Distributed by Publishers Group West c2004

Available at Central Connecticut State University  Stack Level 3  (GV1469.34 S52 G37 2004 )()

8
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Book
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25 to life : video game violence, character identification, and aggression

Ayers, Jennifer Elizabeth, 1978-

Thesis (M.A.) -- Central Connecticut State University, 2010. 2010

Online access. The library also has physical copies.

9
Material Type:
Multiple Versions

What video games have to teach us about learning and literacy

Gee, James Paul.

Multiple versions found
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10
Early modernity and video games
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Book
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Early modernity and video games

Winnerling, Tobias, editor.

Newcastle upon Tyne, England : Cambridge Scholars Publishing 2014

Online access

11
Gamer Nation Video Games and American Culture
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Book
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Gamer Nation Video Games and American Culture

Wills, John, 1971- author.

Baltimore : Johns Hopkins University Press 2019

Online access

12
Video games : parents' perceptions, role of social media and effets on behavior
Material Type:
Book
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Video games : parents' perceptions, role of social media and effets on behavior

Graham, Jeffrey, editor.

New York, New York : Nova Publishers 2014

Online access

13
Beyond the sea : navigating BioShock
Material Type:
Book
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Beyond the sea : navigating BioShock

Parker, Felan, editor.

Montreal : McGill-Queen's University Press 2018

Online access

14
Video game play and consciousness
Material Type:
Book
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Video game play and consciousness

Gackenbach, Jayne, 1946-

New York : Nova Science Publishers 2012

Online access

15
Got game : how the gamer generation is reshaping business forever
Material Type:
Book
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Got game : how the gamer generation is reshaping business forever

Beck, John C. ;Wade, Mitchell.

Boston : Harvard Business School Press c2004

Available at Central Connecticut State University  Stack Level 3  (GV1469.3 B43 2004 )()

16
Material Type:
Book
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Video games as tools to achieve insight into cognitive processes

Boot, Walter Richard, editor.

Lausanne, Switzerland : Frontiers Media SA 2015

Online access

17
Woke gaming : digital challenges to oppression and social injustice
Material Type:
Book
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Woke gaming : digital challenges to oppression and social injustice

Gray, Kishonna L., editor.

Seattle : University of Washington Press [2018]

Available at Central Connecticut State University  Stack Level 3  (GV1469.34 S52 W65 2018 )()

18
The meaning of video games gaming and textual studies
Material Type:
Book
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The meaning of video games gaming and textual studies

Jones, Steven E. (Steven Edward)

New York : Routledge 2008

Online access

19
Woke Gaming : digital challenges to oppression and social justice
Material Type:
Book
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Woke Gaming : digital challenges to oppression and social justice

Gray, Kishonna L., editor.

Seattle : University of Washington Press [2018]

Online access

20
The interactive past archaeology, heritage & video games
Material Type:
Book
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The interactive past archaeology, heritage & video games

Mol, Angus A. A., editor.

Leiden, The Netherlands : Sidestone Press 2017

Online access

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